1,987 research outputs found

    GECKA3D: A 3D Game Engine for Commonsense Knowledge Acquisition

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    Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely difficult task. In this paper, we introduce a novel 3D game engine for commonsense knowledge acquisition (GECKA3D) which aims to collect commonsense from game designers through the development of serious games. GECKA3D integrates the potential of serious games and games with a purpose. This provides a platform for the acquisition of re-usable and multi-purpose knowledge, and also enables the development of games that can provide entertainment value and teach players something meaningful about the actual world they live in

    Laboratory measurements of sea ice: connections to microwave remote sensing

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    Journal ArticleThe connections between laboratory measurements and remote-sensing observations of sea ice are explored. The focus of this paper is on thin ice, which is more easily simulated in a laboratory environment. We summarize results of C-band scatterometer measurements and discuss how they may help in the interpretation of remote-sensing data. We compare the measurements with observations of thin ice from ERS and airborne radar data sets. We suggest that laboratory backscatter signatures should serve as bounds on the interpretation of remote-sensing data. We examine these bounds from the perspective of thin ice signatures, the effect of temperature, and surface processes, such as frost flowers and slush on these signatures. Controlled experiments also suggest new directions in remote-sensing measurements. The potential of polarimetric radar measurements in the retrieval of thickness of thin ice is discussed. In addition to the radar results, we discuss the importance of low-frequency passive measurements with respect to the thickness of thin ice

    Efficacy of tofacitinib monotherapy in methotrexate-naive patients with early or established rheumatoid arthritis.

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    IntroductionTofacitinib is an oral Janus kinase inhibitor for the treatment of rheumatoid arthritis (RA). Tofacitinib monotherapy was previously shown to inhibit structural damage, reduce clinical signs and symptoms of RA, and improve physical functioning over 24 months in methotrexate (MTX)-naive adult patients with RA. In this post hoc analysis, we compared efficacy and safety of tofacitinib in patients with early (disease duration <1 year) versus established (≥1 year) RA.MethodsMTX-naive patients ≥18 years with active RA received tofacitinib monotherapy (5 or 10 mg two times a day, or MTX monotherapy, in a 24-month Phase 3 trial.ResultsOf 956 patients (tofacitinib 5 mg two times a day, n=373; tofacitinib 10 mg two times a day, n=397; MTX, n=186), 54% had early RA. Baseline disease activity and functional disability were similar in both groups; radiographic damage was greater in patients with established RA. At month 24, clinical response rates were significantly greater in patients with early versus established RA in the tofacitinib 5 mg two times a day group. Both tofacitinib doses had greater effects on clinical, functional and radiographic improvements at 1 and 2 years compared with MTX, independent of disease duration. No new safety signals were observed.ConclusionsTreatment response was generally similar in early and established RA; significantly greater improvements were observed at month 24 with tofacitinib 5 mg two times a day in early versus established RA. Tofacitinib 5 and 10 mg two times a day demonstrated greater efficacy versus MTX irrespective of disease duration. No difference in safety profiles was observed between patients with early or established RA.Trial registration numberNCT01039688; Results

    Growth processes of snow

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    Thesis (Sc.D.)--Massachusetts Institute of Technology, Dept. of Meteorology and Physical Oceanography, 1983.Microfiche copy available in Archives and Science.Vita.Bibliography: leaves 189-192.by Kwok-Wai Kenneth Lo.Sc.D

    GECKA3D: A 3D Game Engine for Commonsense Knowledge Acquisition

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    Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely difficult task. In this paper, we introduce a novel 3D game engine for commonsense knowledge acquisition (GECKA3D) which aims to collect commonsense from game designers through the development of serious games. GECKA3D integrates the potential of serious games and games with a purpose. This provides a platform for the acquisition of reusable and multi-purpose knowledge and also enables the development of games that can provide entertainment value and teach players something meaningful about the actual world they live in

    Fine-grained event-based access control

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science; and, Thesis (B.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.Includes bibliographical references (leaf 46).by Kenneth K. Pang.B.S.M.Eng
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